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Hi, I'm Daniela. Welcome to my personal lair on the Internet. This is where I write about storytelling, activism, technology and pop culture. Sometimes I post videos. I update my lair when the mood strikes me. Follow me on Twitter for daily updates (@dcap).

Tag : video-games

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Women in games: A mini guide to working and thriving in the video game industry

Originally published* on Current.com in July of 2012.

By Daniela Capistrano / @dcap

“The single most important thing you can do [to break into the industry] is to make games – even if it’s a mod of a game that you love. Get together with other people and build a game.”—Amy Jo Kim, CEO at ShuffleBrain and Game Designer, Author and Educator

So, you’re a girl and you love video games: twenty years ago this would have been unusual but today almost everyone in the U.S. is a gamer: a 2011 survey indicated that 72 percent of households play video games and the number is growing. A 2013 study revealed that women comprise 45% of the gamer population. Women 18 or older represent a significantly greater portion of the game-playing population (31%) than boys age 17 or younger (19%).

The struggle: why few women go from gamer to creator

Unfortunately the video game industry is remarkably less diverse; The Boston Globe reports that women account for only 11 percent of game designers and 3 percent of programmers. Gender discrimination still exists both in how games are made and who gets to make them. Not only do we need more female characters in video games, we need more women and girls to create games.

Women still struggle with making a living and being respected in the video game industry. A 2012 Twitter discussion among women working in games (#1reasonwhy) pointed out that sexist practices, workplace harassment and unequal pay for men and women was common. 

There’s a 27 percent gap in average incomes, with women making $68,062 versus men at $86,418, according to Game Developer Magazine’s 2011 annual salary survey.

More roles for women in games

Men historically have had more influence within the industry, but the culture is changing. Female programmers are in demand and more women are taking advantage of video game design programs at universities across the nation. Reuters reports that the number of women hired by game companies has tripled since 2009, according to recruiting firm VonChurch.

To find out what it takes to succeed in the video game industry, Daniela Capistrano spoke with some of the leading women in video games. The result is this mini guide for girls and women of all ages who want a career making and contributing to gaming culture.

If you’re a guy and you stumbled across this, welcome! There’s plenty of relevant information here for you too.

DISCLOSURE: Despite its length, this article full of industry tips and online resources is called a mini guide because it only represents a third of what Daniela uncovered. To unhide all the goodies hidden within this guide, click the “show/hide” buttons.

The beginning: prepare yourself for a job in the industry

Women of all backgrounds have the opportunity to thrive in the video game industry while changing the way that women and people of color are represented in games – but they need the skills, personal habits and networks that will support their career goals.

Students: Do not believe the myth that boys are better than girls in STEM (Science, Technology, Engineering and Math) – it’s not true. While STEM skills are helpful in the video game industry and female programmers are needed, you don’t need to know how to code to work in video games (but consider learning anyway!).

If you want to make video games, start doing it now and teach yourself about the video game industry. Find ways to make learning fun and practice your developing talents. The path to a successful career in video games (regardless of gender) is similar to what’s required in most industries: being self-motivated, asking questions, learning/applying the necessary skills and finding peers and working professionals willing to offer guidance and mentorship.

We’ll explore how to do all these things further in this mini guide.

College grads and women in other industries: Don’t be discouraged if you didn’t excel at STEM in school, don’t know how to code or don’t have a degree in Computer Science. If you are passionate about video games and want to work in the industry, there are many opportunities for you to apply the skills you’ve attained through other work experiences.

If a kid can make games, so can you (watch this inspiring clip of Globaloria students)!

Some video game positions require more advanced technical skills than others, but all require the commitment to understanding how the industry works, where it’s headed and what you’re best suited to do to support the creation of video games.

“As an industry we’re very male centric but that is changing … I’ve heard people make arguments against why it’s important to have women in the industry. I counter with this: why would diversity make the industry worse? Different perspectives within games – and within actual game creation – is nothing but a good thing.” – Shana T. Bryant, Senior Associate Producer at Capcom

Not sure where to start? Get inspired!

Learn more about what your options are by studying the people who are already excelling in the industry. Here are three women with impressive careers in video games who are leading innovation:

Six tips to help you attain your dream job

Designer. Programmer. Developer. Producer. Artist. You might be familiar with these roles. but if they don’t appeal to you, it doesn’t mean that you can’t have a career in video games.

1. Be curious and optimize your distractions.

“I always let myself be curious – even get distracted – when something moves me. I follow blogs on strange photography, infinity and fractals, bizarre fashion trends; things that foster different emotions. When I design, I always start with emotions, sensations, revelations – what do I want players to feel, see, learn? I love paradox and juxtaposition, anything that forces your brain to think in a new way or make unexpected connections. I love going out to quiet places: parks and natural settings. Whenever my throat gets tight – something literally takes my breath away – then I know I should capture or try to understand it. Good game design revolves around creating evocative experiences.“ – Chelsea Howe, Director of Design at SuperBetter Labs

More thoughts on how curiosity informs skill-building:

“I still constantly play games and evaluate all the new platforms. I started on the Apple II and the latest platforms are social networks, ios devices and tablets – intellectual curiosity. I remember when I first started playing Facebook games in 2007 and 2008, being fascinated with asynchronistic gameplay with people. It was really intellectually fascinating to me, this new demographic.” – Brenda Garno Brathwaite, Loot Drop co-founder and award-winning game designer and author

“There was no career path laid out, no game design major or a graphical interface for the Internet when I started. I just kept asking questions and finding resources. One of the things you can use social media for is to learn something. Don’t just use it for chatting with friends. If you want to find game designers, look them up online or on Facebook, send them an email. They are surprisingly open to helping people who have a passion for something, who are asking questions and reaching out.” – Shannon Sullivan, VP, Programs and Production at World Wide Workshop

(more…)

Camera Craze: An Introduction to Military Gun Cameras

This past week I visited the City Opera Thrift Shop to price cool finds for my new loft home. While I was there, I stumbled upon a rare treasure:

WWII U.S. Navy aircraft gun camera!
WWII Gun Camera

Gun cameras have been used as a gunnery training aid since the 1914-1918 war. (via warandgame)

During WWII, the Bell and Howell company developed the gun camera for the U.S. military. The cameras used 16mm film and most had a 35mm lens. The gun camera was designed to operate when the aircraft guns were firing, to provide a filmed record of targets fired upon. The footage was also used to create simulation exercises and drills for fighter pilots.

As early as the 1920’s, the Japanese navy mounted machine-gun cameras on their fighter planes. One of the earliest examples is the Type 15 Gun Camera with Watch. It was inspired by the Hythe gun camera made by Thornton-Pickard in Great-Britain – the O.G. of camera guns. (via camerapedia.org)

Hythe Gun CameraMark III Hythe Machine Gun Camera, 1915

If you’re a war movie buff or recently watched a documentary about WWII, you’ve probably seen actual gun camera footage. It is often the source for stock footage for war films.

There is also a subculture on YouTube that collects and shares WWII gun camera footage. Many aficionados are white males who either served in the military or are currently enlisted, or are from a military family.

What is most fascinating to me about gun cameras is the different reactions that their existence continues to provoke. For me, it was just an old camera that I found interesting. For a WWII veteran, a gun camera might conjure frightening or depressing memories experienced from watching the processed footage. A camera buff tracking footage on YouTube might consider it a work of art, material to remix and incorporate into their own videos about war, fighting or to punctuate a political point of view.

Gun Camera (via siimvahur‘s flickr)

The creation of gun cameras and their use as a training tool (recording maneuvers and studying them) must have influenced the military to use video games for combat training. Watching the footage was a way for WWII gunners to evaluate their performance or for soldiers to learn from their peers mistakes. Today, a soldier is more likely to use virtual reality to study technique.

Army Experience Simulator (via Army Experience Center‘s flickr)

As the Washington Post recently commented, this is the video game generation of soldiers. These war games have transformed the way the United States military fights wars, as well as soldiers’ ways of killing and how they process death.

An even more fascinating development is the invention of gun cameras for video games.

Gamers (and soldiers) can record their actions within the video game to create video from games and other programs. It is often triggered by the firing of a weapon in a way similar to the original guncams of WWII. An example of this software is Growler, a program that can turn recorded video game video into AVI files, animated GIF files, and even JPEG screen shots. Gun cameras for video games are primarily used to create machinama and to improve gameplay.

Military/Video Game/Computer-Inspired Films:

TRON (1982)
A hacker is literally abducted into the world of a computer and forced to participate in gladiatorial games where his only chance of escape is with the help of a heroic security program.

War Games (1983)
A young man finds a back door into a military central computer in which reality is confused with game-playing, possibly starting World War III.

The Lawnmower Man (1992)
A simple man is turned into a genius through the application of computer science.

Hackers (1995)
A young boy is arrested by the US Secret Service for writing a computer virus and is banned from using a computer until his 18th birthday. He and his friends create video games and use video game-style interfaces to hack into company servers.

Gamer (2009)
Set in a future-world where humans can control other humans in mass-scale, multi-player online gaming environments.

Pete Wentz, Grandmaster Flash, Melissa Auf der Maur and more at GAME ON! The Video Game and Music Revolution

Q: What do a certain pretty boy MTV rock darling, DJ legend and sick female bassist have in common (besides a love for music)?

A: They have all profited from being featured in video games.

game on, beech

At Carnegie Hall’s Notables’ 2009–2010 season launch party on 10/19, the multimedia panel discussion will feature rock stars, composers and game developers who will discuss the intersection — and future — of gaming and music.

FOB’s Pete Wentz will moderate a group of industry leaders that include Grandmaster Flash, Hole/The Smashing Pumpkin’s Melissa Auf der Maur and Alex Rigopulos, co-founder and CEO of Harmonix (the creators of Guitar Hero and Rock Band).


image via Glenn Loos-Austin‘s Flickr

Hits like Rock band, Guitar Hero and DDR have introduced new and old favorites to track hungry gamers. Although video-game sales have been on the decline for six consecutive months, analysts are betting on a combo of trimming console prices and music driven titles to boost sales. Artists are definitely benefiting from gamer ties as well: Guitar Hero’s artists see their catalogue sales rise 50% on average.

GAME ON! tickets are pricey: $50 tickets available to Notables members at the Prelude level and $75 tickets available to the public.

Sadly, I can’t afford to check this out but I will be on the lookout for related tweets, live streams and recap blog posts.

GAME ON! The Video Game and Music Revolution
Monday, October 19, 2009 at 7:30 PM
Zankel Hall
To reserve your tickets or to join the Notables program,
contact the Carnegie Hall Notables office
at notables@carnegiehall.org or 212-903-9734

If, like me, you don’t have $50 bones to drop on a panel, you can try crashing the afterparty 😀

Interactive Afterparty | The Nintendo World Store
9:30 –11:30 PM
10 Rockefeller Plaza
(48th Street between Fifth and Sixth avenues)
Sponsored by Marani Vodka

(GAME ON! logo design by Sylvia Yi)